By Bobby Hoffmann, my buddy. Read it here: https://www.psychologytoday.com/blog/motivate/201509/which-common-educational-myth-limits-student-achievement
I bet you may be surprised when reading this: https://www.theguardian.com/teacher-network/2016/feb/24/four-neuromyths-still-prevalent-in-schools-debunked
In light of the complex nature of information exchange internationally, this topic is an important one for educators. Read more here and don’t miss it! http://www.edudemic.com/digital-citizenship/
Tips for Encouraging Good Digital Citizenship in the Classroom
There are plenty of creative ways you can cultivate good online digital citizenship in students. Here are seven tips for encouraging good digital citizenship in the classroom:
- Remind students that it’s very hard to erase information on the internet, so they should be extra careful about what information and opinions they make public.
- Create a student etiquette guide for online behavior that teaches students how to “play nice” on the internet.
- Teach students about online “stranger danger” since it’s very easy for online users to pretend to be who they are not.
- Make sure students understand the difference between sharing and stealing online content. While it may feel like anything on the internet is up for grabs, copyright and intellectual property laws protect almost all online content.
- Use online forums or social media networks to facilitate student discussions so students have a safe space to practice good digital citizenship.
- Ensure your students know how to identify a “troll” — an online user whose goal is to provoke others or derail conversations — so they can avoid engaging with them.
- Encourage students to step away from phone and computer screens during family dinners and when hanging out with friends; offline relationships are just as important as online ones!
Blended Reality is Leapfrogging Today’s Classroom Technology to Transform Learning: Videos and ArticlePosted: 13/03/2017 by broadyesl in augmented reality, blended learning, Uncategorized
Great piece with practical tips and a new definition of the teacher role: http://firstname.lastname@example.orgJKcBT-003a000001eyvec
Peterson summarized a list of some of his favorite augmented reality apps. To see a full list of his resources organized by subject, visit his website.
1. Cyberchase 3D Builder: This geometry game is used for learning different geometric shapes.
2. The Brain AR App: Examines the layers of the head from skin, muscle and skull down to the inner areas of the brain.
3. Popar World Map: Explores famous landmarks, various animals, different cultures, and other world features
4. Horrible Hauntings: This companion app for the Horrible Hauntings book brings 10 famous ghosts to life (not suitable for younger students).
5. Amazing Space Journey: Students explore the solar system, sun, planets and satellites in detail. They also observe and learn about the planets’ position and orbit.
6. Anatomy 4D: This app provides an interactive 4D experience of human anatomy.
7. AR Flashcards: Letters are enhanced with animated objects beginning with those letters.
8. Shakespeare’s Globe 360: Students step inside the famous Globe Theatre and learn how it was constructed, what a visit there would have looked like years ago, and learn about theater life in that time.
9. Tour of the Nile: Students learn about the Nile River culture and can explore Egyptian archaeology and artifacts in 3D.
10. Quiver: Children create art, print it at school or at home, and watch it come to life.
11. Lunch Rush: Students use math and critical thinking skills to keep track of sushi in this game-based app.
12. Elements 4D: These augmented reality chemistry blocks come to life, and students can produce different chemical reactions by combining two elements.
Read “AI learned to betray others. Here’s why that’s okay” at https://www.weforum.org/agenda/2017/02/ai-learned-to-betray-others-heres-why-thats-okay?utm_content=buffer2d2c2&utm_medium=social&utm_source=facebook.com&utm_campaign=buffer for a scary scenario