Archive for the ‘virtual reality’ Category

Cool stuff!  Find more at https://www.roadtovr.com/google-tilt-brush-now-lets-easily-import-objects-blocks-3d-modeling-app/

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at https://www.iste.org/explore/articleDetail?articleid=883&category=In-the-classroom&article=25+resources+for+bringing+AR+and+VR+to+the+classroom

Excerpt:

With Pokemon GoGoogle Cardboard and Google Expeditions making virtual reality the hottest thing in tech, teachers may be wondering how they can capitalize on the trend in the classroom. Imagine studying underwater ecosystems and taking the whole class scuba diving with just a smartphone and a $6 headset.

The benefits of virtual reality (VR) and augmented reality (AR) include increased engagement, appeal to visual learners and shared experience among students. Although the immersive experience is enhanced with a headset, the 360-degree experience is still worth exploring. Teachers can take advantage of many of the VR apps using the individual laptops, iPads or smartboards already in the classroom. While VR is changing quickly, the resources below are a good starting point.

Read How VR and AR Headsets Can Help Avoid The In-Flight Laptop Ban at https://vrscout.com/news/ar-vr-headsets-avoid-the-laptop-ban/

Read Fingertip devices let you feel objects in virtual reality at http://virtualrealitytimes.com/2017/05/07/fingertip-device-objects-virtual-reality/

Read This is what Google Expeditions can do in a classroom at http://www.eschoolnews.com/2017/02/13/google-expeditions-class/?ps=cbroady0%40georgetowncollege.edu-001a000001JKcBT-003a000001eyvec

I love Google!  Read about the latest project at https://www.wired.com/2016/12/googles-improbable-deal-recreate-real-world-vr/

Virtual Reality and Education

Posted: 15/12/2016 by broadyesl in Uncategorized, virtual reality

Read a short discussion about areas of application at http://www.vrs.org.uk/virtual-reality-education/