Archive for the ‘virtual reality’ Category

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With Pokemon GoGoogle Cardboard and Google Expeditions making virtual reality the hottest thing in tech, teachers may be wondering how they can capitalize on the trend in the classroom. Imagine studying underwater ecosystems and taking the whole class scuba diving with just a smartphone and a $6 headset.

The benefits of virtual reality (VR) and augmented reality (AR) include increased engagement, appeal to visual learners and shared experience among students. Although the immersive experience is enhanced with a headset, the 360-degree experience is still worth exploring. Teachers can take advantage of many of the VR apps using the individual laptops, iPads or smartboards already in the classroom. While VR is changing quickly, the resources below are a good starting point.

Read How VR and AR Headsets Can Help Avoid The In-Flight Laptop Ban at

Read Fingertip devices let you feel objects in virtual reality at

Read This is what Google Expeditions can do in a classroom at

I love Google!  Read about the latest project at