Archive for the ‘augmented reality’ Category

Original can be found at: http://graduatedegrees.online.njit.edu/resources/mscs/mscs-infographics/augmented-reality-in-education/

Reblog:

Augmented-reality-in-education-infograph

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Find more in Augmented Reality is already changing the way we work. Here’s the proof at https://amp-weforum-org.cdn.ampproject.org/c/amp.weforum.org/agenda/2017/06/how-augmented-reality-is-already-changing-the-way-we-work

Great apps featured in AUGMENTED REALITY APPS THAT HELP YOU EXPLORE THE WORLD at https://cdn.ampproject.org/c/www.popsci.com/amp/augmented-reality-apps

Great piece with practical tips and a new definition of the teacher role: http://www.eschoolnews.com/2017/03/08/technology-changing-learning/?ps=cbroady0@georgetowncollege.edu-001a000001JKcBT-003a000001eyvec

 

Source:  http://www.eschoolnews.com/2017/02/10/augmented-reality-apps/?ps=cbroady0@georgetowncollege.edu-001a000001JKcBT-003a000001eyvec

Excerpt:

Peterson summarized a list of some of his favorite augmented reality apps. To see a full list of his resources organized by subject, visit his website.

1. Cyberchase 3D Builder: This geometry game is used for learning different geometric shapes.

2. The Brain AR App: Examines the layers of the head from skin, muscle and skull down to the inner areas of the brain.

3. Popar World Map: Explores famous landmarks, various animals, different cultures, and other world features

4. Horrible Hauntings: This companion app for the Horrible Hauntings book brings 10 famous ghosts to life (not suitable for younger students).

5. Amazing Space Journey: Students explore the solar system, sun, planets and satellites in detail. They also observe and learn about the planets’ position and orbit.

6. Anatomy 4D: This app provides an interactive 4D experience of human anatomy.

7. AR Flashcards: Letters are enhanced with animated objects beginning with those letters.

8. Shakespeare’s Globe 360: Students step inside the famous Globe Theatre and learn how it was constructed, what a visit there would have looked like years ago, and learn about theater life in that time.

9. Tour of the Nile: Students learn about the Nile River culture and can explore Egyptian archaeology and artifacts in 3D.

10. Quiver: Children create art, print it at school or at home, and watch it come to life.

11. Lunch Rush: Students use math and critical thinking skills to keep track of sushi in this game-based app.

12. Elements 4D: These augmented reality chemistry blocks come to life, and students can produce different chemical reactions by combining two elements.

What’s new with Google?

As you know, I love Google.  However, I never really liked Google glasses.  Maybe, this new product is better.  Read more here at http://www.wired.co.uk/article/apple-smart-glasses-wearable-google-glass-development