Archive for the ‘artificial intelligence’ Category

Important developments With which we should keep up at https://futurism.com/google-artificial-intelligence-built-ai/

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A good discussion in Will Artificial Intelligence Knock You Out Of Your Job By 2020?

at https://www.linkedin.com/pulse/artificial-intelligence-knock-you-out-your-job-2020-amit-goyal/

What is being developed in the tech industry and what changes will the developments bring for us?  Read more at http://knowledge.wharton.upenn.edu/article/ai-new-electricity/

George Orwell could not even imagine this one  disussed at https://www.theguardian.com/technology/2017/sep/12/artificial-intelligence-face-recognition-michal-kosinski.

However, small children have an ability to “read” adults pretty well. We just seem to lose this skill as we age.

The virtual detector can soon be there and impact work, politics, and relationships.  Read more at https://www.theguardian.com/technology/2017/sep/12/artificial-intelligence-face-recognition-michal-kosinski

Excellent overview of the future in AI.  Excerpt:

Screenshot 2017-09-02 09.21.52

 

at https://www.google.com/about/gender-balance-diversity-important-to-machine-learning/?utm_source=facebook&utm_medium=&utm_campaign=PaidEditorial&dclid=CPKEheWyhtYCFVaEaQod9BQNEw

at https://www.iste.org/explore/articleDetail?articleid=883&category=In-the-classroom&article=25+resources+for+bringing+AR+and+VR+to+the+classroom

Excerpt:

With Pokemon GoGoogle Cardboard and Google Expeditions making virtual reality the hottest thing in tech, teachers may be wondering how they can capitalize on the trend in the classroom. Imagine studying underwater ecosystems and taking the whole class scuba diving with just a smartphone and a $6 headset.

The benefits of virtual reality (VR) and augmented reality (AR) include increased engagement, appeal to visual learners and shared experience among students. Although the immersive experience is enhanced with a headset, the 360-degree experience is still worth exploring. Teachers can take advantage of many of the VR apps using the individual laptops, iPads or smartboards already in the classroom. While VR is changing quickly, the resources below are a good starting point.